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Post by Ziad on Feb 28, 2017 11:44:32 GMT 4
Hey This will be the main post for devlogs of the game. In which will be every Tuesday.
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Post by Ziad on Feb 28, 2017 12:35:52 GMT 4
DEVLOG 001Here’s the current status of the game: -(Character) so far I’ve made the character core scripts where he/she has attributes (health,energy,hunger,bladder,hygiene) where Health is the main attribute that gets affected by the rest, all the rest change constantly and can be effected by using or doing certain things (i.e. eating will decrease hunger need, showering will decrease the hygiene need) Character loses Health when one or more attribute reaches the danger limit (i.e. Hunger need reaches 80% or more, Energy reaches 10% or less) That’s a general info about the attributes, there will be passive attributes but still not applied (i.e. have a passive buff that will let him feel hungry less or sleepy less) And the character has name,level and experience (not yet finished the exp,lvl mechanics) -(Rooms) a room will be an entity which will have items (shower, toilet…) that the character can use,upgrade or build Using them can result in affecting some attribute (showering), producing resources (cooking food) or store items (storage) -(Resources) will be divided into (Electricity, Food, Water, Building Materials) "Electricity" will be used to generate power to elements of the house (fridge, lights,workshop…) and can be produced using either solar panels or burning charcoal in the (charcoal burner) also can be used in producing heat. "Food" is the main resource to maintain the character’s Hunger attribute, it’s used to prepare meals using the fridge, can be obtained by harvesting the plants in the garden. "Water" is an essential resource for using the bathroom utilities , can be obtained by using bucket in the roof to collect rain water. "Building Materials" is the main resource for construction in this game, it’s used in building and upgrading items in the house, can be obtained by working in the workshop. That’s all about the process for now … There are more things I’m working on at the moment and also a lot of features I’m going to mention in the next post, like "Scavenging" Thanks for taking the time and reading. Keep up for more updates
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Post by Ziad on Feb 28, 2017 12:37:09 GMT 4
DEVLOG 002Last time I’ve explained briefly what’s my general idea about the game so far, some aspects might change some new might appear. Recent changes are about the item’s interactions, had to finish them up and apply simple UI for that (tooltip). *Apart from that I’ve applied the Resources into the game to be shown and used in updating items. Of course each type of resource has a limit i.e. (Food 85/120) *Also I’ve modified the UI of the Attributes FYI the current UI and the whole design of the game isn’t final, I’m still in the technical part (90% Programming, 10% Design) and when I reach a certain level in which I can build a phase or a level I’ll change the process fuel into something a bit more balanced (40% Programming 60% Design) Everything at this point is prone to be changed. For the next steps that I’ve planned for the next couple days are: -Integrate items that can produce resources (using over-time) like workbench and fridge -Integrate items that can produce resources (trigger once) like planting seeds -Implement the power system in the house.
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Post by Ziad on Feb 28, 2017 12:38:40 GMT 4
DEVLOG 003Sadly I haven’t been able to complete much the past week, I had some personal errands. But I didn’t do nothing, I created some pixelart for the kitchen and the workshop. Also I’m half way into the items that produces resources. Hopefully this week I’ll finish up these things and proceed more.
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Post by Ziad on Feb 28, 2017 12:39:29 GMT 4
DEVLOG 004I’m two days off from schedule, so many things happening all in all. I’ve got new updates for GBS: -Added "Workbench" in the workshop that produces "Building Materials" after finishing a working cycle while it drains energy. -Modified the Stove cooking mechanics, now cooking is active (constant status) -Added "Bed" in the bedroom which can be used to sleep in which restores energy -Tweaked the scripts structure for Upgrade and Info windows -Changed the save/load path to be compatibly with all platforms -Modified the Menu to have Start/Load and Delete Save buttons I believe soon the first level will reach its first milestone and can have a playable structure, when that happens I’ll publish an early access pre-alpha version online here and on the Google Play. This version won’t be fun I’m just saying it’s just going to be testing out the latest updates and I hope I get more feedback from you guys.
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Post by Ziad on Feb 28, 2017 12:40:24 GMT 4
DEVLOG 005I’m coming back to you with lots of updates and I’m getting very close to the initial pre-alpha access that will be put online as an early access. Still very raw things but doing a good deal of progress. So here are the updates/changes: -Added time UI -Added day/night effect with moon/sun -Added consume resources for items (consume water for using bathroom items) -Added notifications for android -Modified bathroom items usage (can be used in bursts instead of continious) -Fxed the notification issue -Added attribute notification -Added EXP/LVL elements -Modified the attribute update script For the next part the big thing will be starting with the scavenge system, and creating a map of a city/town .
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Post by Ziad on Feb 28, 2017 12:41:37 GMT 4
DEVLOG 006I’m glad to announce that the pre-alpha early access version is now ready on Android play.google.com/store/apps/details?id=com.antarsoft.gatherbuildsurviveThe changes made since yesterday are almost none apart from tiny fixes: -Fixed the notification not opening the game after clicking -Fixed the mix up between toilet and shower notification Again it’s barely playable but I wanted to let it be an early access from this stage on. I’ll be adding the PC version here soon too. Having feedback and interactions with you guys would assist with the progress. Thanks
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Post by Ziad on Feb 28, 2017 12:44:03 GMT 4
DEVLOG 007It’s been crazy two weeks recently, personally and game-wise. I’ve managed to start implementing the initial system for Scavenging. Now you can access a map (which is still raw with dummy graphics) but you can choose a place to scavenge for resources which takes time to finish. Also I’ve modified some tiny other stuff and the main menu was bugging me cause it was so empty, now it’s has a bit of things also I added an exit + community button That’s all for now The next thing would be to enhance the Scavenge system and proceed with other features regarding the character and the house elements.
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Post by Ziad on Mar 8, 2017 19:44:23 GMT 4
Devlog 008
The new update includes the following:
-Adjusted the resting rate from using the bed -Fixed a bug where resources cross the limit -Added tutorials -Fixed the scavenge start when character not idle -Removed electricity due to the unnecessary need for it in the game, at least for this stage -Fixed the shower info "consume Electricity" into "consume Water"
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Post by Ziad on Mar 14, 2017 13:39:17 GMT 4
DEVLOG 009The current phase of the game's process will focus more on the graphics but I wasn't able to work as much as I wanted. I have been busy with my family coming over and spending time with them. But the progress won't be halted, I've managed to create a new design for the bathroom. I'm not an expert in pixel-art but I like the outcome of the bathroom. For next update I'll work more on making at least one room design and maybe implement the clicker feature in the game. Thanks
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Post by Ziad on Mar 29, 2017 11:40:00 GMT 4
DEVLOG 010Hi I’m sorry if I haven’t been able to update more of the game. My family came to visit me for a month and I don’t have enough time to rotate between everything. Though I was able to do something today and yesterday. I’ve created the new graphics for the Bedroom. Here’s the old And here's the new Again, theses changes aren’t final are open for changing and modifications. Let me know your comments, I’m not a pro pixel-artist but I love it. The new 0.03 release is online now. Changelog: -New design for bathroom -New design for bedroom -Modified rate values in general Download: WindowAndroidThanks
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Post by Ziad on Apr 4, 2017 16:35:22 GMT 4
DEVLOG 011Hi I've managed to finish a kitchen pixel-art Doesn't look fancy but it's a good start And it's been published on Windows and Android as a 0.04 version Enjoy and waiting for the feedback Adios
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Post by Ziad on Apr 17, 2017 14:07:37 GMT 4
DEVLOG 012 Hey folks Another week with tiny work on GBS but this time I’ve mixed between script and graphics. The biggest addition is the ads in the game, which can help you finish some of the tasks that take a long time. The other addition is the UI graphics, I’ve modified the UI a bit to look more smooth and neat, yet I’ll enhance it later to be much more "neat" Sadly this version isn’t ready for PC cause I need to modify the Ads to only show in mobile devices and that will be in the next update. But the 0.5 is playable on Android play.google.com/store/apps/details?id=com.antarsoft.gatherbuildsurviveNext update I’ll try to implement the clicker feature and make it compatible on PC for gamejolt. Thanks
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Post by Ziad on Apr 17, 2017 14:08:07 GMT 4
DEVLOG 013 Hi all I’m back into the game’s dev track. Here’s a new version out 0.06. Just to be clear the build here (windows) isn’t the latest I need some scripting tweaks to make before making a windows version. The Android version is out in the stores : play.google.com/store/apps/details?id=com.antarsoft.gatherbuildsurviveHere are the changes: -New game icon -New workshop design -Added MaterialStorage item -Fixed the item max level bug -Fixed the fridge not increasing food limit -Enhanced Day/Night effects -Updated the Tutorial Thanks and see you next update Regards
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Post by Ziad on May 24, 2017 15:15:16 GMT 4
DEVLOG 0140.07 Major updates + windows version Hey Finally after a short break I got back into GBS and excited as before and more I’m gladly announcing a new alpha version ready the 0.07. The following are the changes: -Added moving+interaction system to character -New Garden design -New Living Room design + map access changed -Character creation in menu -UI Tweaks -Updated Tutorial The windows version is available also here on Gamejolt but it doesn’t support ADs so for the ADs privilege download the android version: play.google.com/store/apps/details?id=com.antarsoft.gatherbuildsurvive
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