Here’s the current status of the game: -(Character) so far I’ve made the character core scripts where he/she has attributes (health,energy,hunger,bladder,hygiene) where Health is the main attribute that gets affected by the rest, all the rest change constantly and can be effected by using or doing certain things (i.e. eating will decrease hunger need, showering will decrease the hygiene need) Character loses Health when one or more attribute reaches the danger limit (i.e. Hunger need reaches 80% or more, Energy reaches 10% or less) That’s a general info about the attributes, there will be passive attributes but still not applied (i.e. have a passive buff that will let him feel hungry less or sleepy less) And the character has name,level and experience (not yet finished the exp,lvl mechanics)
-(Rooms) a room will be an entity which will have items (shower, toilet…) that the character can use,upgrade or build Using them can result in affecting some attribute (showering), producing resources (cooking food) or store items (storage)
-(Resources) will be divided into (Electricity, Food, Water, Building Materials) "Electricity" will be used to generate power to elements of the house (fridge, lights,workshop…) and can be produced using either solar panels or burning charcoal in the (charcoal burner) also can be used in producing heat. "Food" is the main resource to maintain the character’s Hunger attribute, it’s used to prepare meals using the fridge, can be obtained by harvesting the plants in the garden. "Water" is an essential resource for using the bathroom utilities , can be obtained by using bucket in the roof to collect rain water. "Building Materials" is the main resource for construction in this game, it’s used in building and upgrading items in the house, can be obtained by working in the workshop.
That’s all about the process for now … There are more things I’m working on at the moment and also a lot of features I’m going to mention in the next post, like "Scavenging"
Thanks for taking the time and reading. Keep up for more updates
Last time I’ve explained briefly what’s my general idea about the game so far, some aspects might change some new might appear. Recent changes are about the item’s interactions, had to finish them up and apply simple UI for that (tooltip).
*Apart from that I’ve applied the Resources into the game to be shown and used in updating items. Of course each type of resource has a limit i.e. (Food 85/120)
*Also I’ve modified the UI of the Attributes
FYI the current UI and the whole design of the game isn’t final, I’m still in the technical part (90% Programming, 10% Design) and when I reach a certain level in which I can build a phase or a level I’ll change the process fuel into something a bit more balanced (40% Programming 60% Design) Everything at this point is prone to be changed.
For the next steps that I’ve planned for the next couple days are: -Integrate items that can produce resources (using over-time) like workbench and fridge -Integrate items that can produce resources (trigger once) like planting seeds -Implement the power system in the house.
I’m two days off from schedule, so many things happening all in all. I’ve got new updates for GBS: -Added "Workbench" in the workshop that produces "Building Materials" after finishing a working cycle while it drains energy. -Modified the Stove cooking mechanics, now cooking is active (constant status)
-Added "Bed" in the bedroom which can be used to sleep in which restores energy -Tweaked the scripts structure for Upgrade and Info windows -Changed the save/load path to be compatibly with all platforms -Modified the Menu to have Start/Load and Delete Save buttons
I believe soon the first level will reach its first milestone and can have a playable structure, when that happens I’ll publish an early access pre-alpha version online here and on the Google Play. This version won’t be fun I’m just saying it’s just going to be testing out the latest updates and I hope I get more feedback from you guys.
I’m coming back to you with lots of updates and I’m getting very close to the initial pre-alpha access that will be put online as an early access. Still very raw things but doing a good deal of progress. So here are the updates/changes: -Added time UI -Added day/night effect with moon/sun -Added consume resources for items (consume water for using bathroom items) -Added notifications for android -Modified bathroom items usage (can be used in bursts instead of continious) -Fxed the notification issue -Added attribute notification -Added EXP/LVL elements -Modified the attribute update script
For the next part the big thing will be starting with the scavenge system, and creating a map of a city/town .
The changes made since yesterday are almost none apart from tiny fixes: -Fixed the notification not opening the game after clicking -Fixed the mix up between toilet and shower notification
Again it’s barely playable but I wanted to let it be an early access from this stage on. I’ll be adding the PC version here soon too. Having feedback and interactions with you guys would assist with the progress.
-Adjusted the resting rate from using the bed -Fixed a bug where resources cross the limit -Added tutorials -Fixed the scavenge start when character not idle -Removed electricity due to the unnecessary need for it in the game, at least for this stage -Fixed the shower info "consume Electricity" into "consume Water"
I’m sorry if I haven’t been able to update more of the game. My family came to visit me for a month and I don’t have enough time to rotate between everything. Though I was able to do something today and yesterday.
I’ve created the new graphics for the Bedroom.
Here’s the old
And here's the new
Again, theses changes aren’t final are open for changing and modifications.
Let me know your comments, I’m not a pro pixel-artist but I love it.
The new 0.03 release is online now.
Changelog: -New design for bathroom -New design for bedroom -Modified rate values in general